horrorDaniel Storm2026-10-27Bloodious Games confirms a MADiSON film with Story Kitchen. Here's what the 2022 horror game's possessed instant camera establishes—and what the film hasn't announced.

News / Games

MADiSON Horror Game Is Becoming a Movie: What the Haunted Camera Means for the Adaptation

Bloodious Games confirms a MADiSON film with Story Kitchen. Here's what the 2022 horror game's possessed instant camera establishes—and what the film hasn't announced.

Topics: MADiSON, Bloodious Games, Story Kitchen, Alexis Di Stefano, Horror Game Adaptations, Psychological Horror

A real Polaroid SX-70 instant camera; contextual photography equipment, not a MADiSON game or movie prop

Juan Emilio / Wikimedia Commons, CC BY-SA 2.0; resized and converted to WebP. Real camera, not game or film artwork.

A feature film set in the world of the psychological horror game MADiSON is in development. Bloodious Games has confirmed a partnership with production company Story Kitchen on the game’s official website. The agreement was reported by Variety on October 26, 2026, with additional details carried by Bloody Disgusting.

The film does not yet have an announced director, screenplay writer, cast, distributor, production date or release date. Story Kitchen is reportedly aiming for a theatrical release, but a theatrical ambition is not the same as a confirmed distribution deal. Nothing in the announcement establishes that an existing game trailer is footage from the movie.

The most useful question for horror readers is not simply whether the project exists. It is what makes MADiSON difficult to translate to film. Its story is told through rooms that the player searches, an instant camera that uncovers information, and the uncertainty of waiting for an image to develop. A film can show those elements, but it cannot automatically recreate the fear of having to point the camera and choose when to press the shutter yourself.

This is a report on the film announcement and an explanation of the publicly described game premise. It does not reveal the game’s ending, claim to have played the game, or treat its fictional occult ritual as a documented real event.

Hero photograph: A real Polaroid SX-70 instant camera, illustrating the photographic equipment at the center of this adaptation discussion. It is not the camera from MADiSON, game artwork or a movie prop. Photo by Juan Emilio / Wikimedia Commons, CC BY-SA 2.0. Resized and converted to WebP under the same image license.

What exactly has been announced about the MADiSON movie?

Story Kitchen and Bloodious Games have agreed to develop a feature film associated with the game’s fictional world. The developer itself displays the film announcement on the official MADiSON site, while the October 26 Variety report identifies the companies involved.

In a statement reported by Bloody Disgusting, Story Kitchen co-founders Dmitri Johnson and Mike Goldberg emphasize the effect the game has on players and their interest in bringing that experience to cinema. Game creator Alexis Di Stefano identifies the camera, the house, the Maxwell family and the supernatural entities as defining parts of the property.

Those remarks describe creative priorities, not a completed screenplay. No publicly confirmed plot summary establishes whether Luca Maxwell will be the film’s protagonist, whether the film will revisit every event of the first game, or whether the adaptation will introduce a different character in the same setting.

The distinction is especially important because early reporting describes a movie set in the game’s world. That wording should not be silently converted into a promise of a scene-for-scene adaptation.

What happens in the original MADiSON game?

Released in July 2022, MADiSON is a first-person psychological horror game developed by the Argentine studio Bloodious Games. The studio’s official Steam description introduces Luca, a young character who wakes in a locked room with blood on his hands. A supernatural entity called MADiSON is forcing him into a ritual begun decades earlier.

The supernatural threat is part of the game’s fictional narrative. The developers describe an experience built around exploring interiors, searching for objects, manually developing photographs and solving puzzles while hostile forces intrude. The studio’s official website likewise presents the instant camera as the device connecting Luca’s everyday environment to something he cannot otherwise see.

Calling the story a true account of an actual possessed camera or a verified historic satanic ritual would misrepresent it. The game draws on recognizable horror imagery—old photographs, enclosed rooms and family secrets—but its particular demons and events are elements of an invented setting.

Why the instant camera matters more than a film prop

Many horror stories feature a photograph revealing something invisible. In MADiSON, taking and developing the picture is also something the player must do. Bloodious Games lists manual photo development among the central actions on the official Steam page.

That changes the relationship between character and audience. In a film, the viewer waits while somebody on screen handles a camera. In the game, the person holding the controller is responsible for turning toward the hallway, selecting a subject and discovering whether the photograph exposes something new. The pause between taking the picture and learning what it reveals becomes part of the interactive tension.

The practical camera itself is not a magical historical artifact. Instant cameras are real photographic devices; the power to expose supernatural entities is a rule of the game. The image below shows a genuine instant camera for physical context, not the fictional camera from MADiSON or a prop from its film.

A real Polaroid Automatic 250 instant film camera with its bellows extended and blue flash reflector
Real photographic equipment, not a MADiSON prop. Photograph: Boaventuravinicius / Wikimedia Commons, CC BY-SA 3.0. Resized and converted to WebP under the same image license.

This is where the announced film faces its clearest creative choice. It could build suspense around the time required for a photograph to emerge, or around what a photograph reveals that a character cannot see directly. Those are possibilities suggested by the game’s mechanics, not descriptions of scenes in an unannounced script.

The Maxwell house, family and ritual are fictional lore

Di Stefano’s reported comments place the Maxwell family and its house alongside the camera as defining parts of the franchise. The game’s premise connects Luca’s ordeal to a ritual that predates his experience. That background gives the setting more continuity than a random sequence of haunted rooms.

Yet the announcement does not tell us which details the film will preserve. An adaptation could frame the house as a mystery that must be reconstructed through images, shift the point of view, or concentrate more heavily on the history of the fictional ritual. None of those approaches has been formally confirmed.

The correct distinction is between established game lore, which the developer can document, and future film canon, which has not been disclosed. Likewise, a demonic story within the game does not serve as historical evidence for demonology or actual criminal events.

How MADiSON differs from other horror-game adaptations

The immediate comparison is less about which movie will be scarier and more about the kind of interaction being adapted. In MADiSON, a camera turns the player’s physical act of investigating into the mechanism of fear. The character’s knowledge is tied to the player’s actions.

A useful comparison is Morbid Index’s coverage of the Amanda the Adventurer film project. That game builds tension around watching and interacting with apparent videotapes, while MADiSON makes the act of creating an image central to the experience. Both illustrate why carrying a videogame’s plot to cinema is a different task from carrying over its original relationship with the person playing.

This comparison is editorial analysis, not evidence that Story Kitchen plans to borrow techniques from the Amanda project or that the two fictional worlds are connected.

What about MADiSON VR and The Maxwells’ Curse?

The film is not the only extension of the property’s world. Bloodious Games lists MADiSON VR, introduced in 2024, on its official press fact sheet. That version transfers the photography-centered horror into a virtual-reality format; it is a separate game release, not a virtual-reality preview of the new film.

The developer also announces The Maxwells’ Curse, a story expansion due in 2027 and described as free for owners of MADiSON. The official description says it returns to the house after the first game’s events, with Alyssa entering the story. The developer’s statement establishes the expansion’s premise and planned timing, but it does not say that Alyssa will appear in the film or that the film will adapt the expansion.

There are thus three distinct things to track: the original released game and VR version; a separately announced 2027 game expansion; and a film in development without a premiere date. Combining them into one fictional timeline for an unreleased movie would be premature.

Is there a MADiSON movie trailer or release date?

No official film trailer or release date was identified in the October 26 announcement. Bloodious Games provides official visual material and videos for the game, but those materials predate the announced movie and must not be labeled as film footage.

The next substantive production milestones would be a confirmed screenwriter or director, cast, distributor, filming schedule and an official film-specific trailer. Until those emerge, the strongest account of the project is straightforward: Story Kitchen and Bloodious Games are developing a movie set in MADiSON’s world, with its cinematic approach still to be revealed.

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