News / Games
Amanda the Adventurer Is Becoming a Blumhouse Movie: MatPat, the VHS Mystery, and What the Games Establish
Blumhouse is developing Amanda the Adventurer with MatPat. Explore the VHS game mystery, the trilogy's settings and what remains unknown about the film.
Topics: Amanda the Adventurer, Blumhouse, MatPat, MANGLEDmaw Games, DreadXP, Horror game adaptations

The hero shows real VHS equipment photographed in 2016, not a game screenshot or a prop from the announced film. Photograph: Santeri Viinamäki / Wikimedia Commons, CC BY-SA 4.0; proportionally resized and recompressed as WebP without additional cropping.
Blumhouse is developing a live-action film based on Amanda the Adventurer, the indie horror game series that turns a forgotten children’s television program into a puzzle the viewer may not want to solve. The project was announced at Blumfest during New York Comic Con on October 9, 2026, with YouTube creator Matthew “MatPat” Patrick involved as a producer and development partner.
This is more than a title announcement for players familiar with the games. The series asks its audience to type answers into a children’s show, search physical rooms for clues and decide what to make of characters who seem aware that someone is watching. A film can reproduce the tapes and the characters. It cannot assume viewers will experience the same loss of control that comes from being the person who actually presses the buttons.
The announcement was reported on October 9 by Variety, with additional contemporary accounts from Bloody Disgusting and Dark Horizons. The game’s story and mechanics can be checked separately against its publisher, DreadXP.
Spoiler scope: This article explains the trilogy’s premise and the locations described by the publisher for its sequels. It does not reveal the games’ endings or treat fan theories as established story facts.
What has actually been announced about the movie?
The film is in development at Blumhouse, with MatPat helping lead the adaptation. Jason Blum and Patrick Ewald, the latter the chief executive of Epic Pictures, are also attached as producers, according to the October 9 reporting. The announcement is part of a broader development arrangement between Blumhouse and Patrick rather than confirmation that a completed movie is awaiting release.
The difference matters. Bloody Disgusting’s coverage states that a writer and director have not yet been attached. The reports do not announce a cast, production start, release date, distributor, rating or finished screenplay. Nor have the producers said which of the three games will provide the film’s ending.
MatPat’s involvement is a fitting piece of the announcement but should not be exaggerated. He is known for building an audience around theories about games and fictional worlds. He is not announced as the movie’s director, its star or the person who has definitively settled the games’ mysteries. His interpretations of Amanda the Adventurer remain interpretations unless supported by the games or their developers.

What is Amanda the Adventurer about?
The first full game, developed by MANGLEDmaw Games and published by DreadXP, begins with Riley Park inheriting the house of a reclusive aunt named Kate. While exploring the attic, Riley discovers a television, a VCR and a collection of old tapes. They appear to contain a cheaply produced children’s show featuring Amanda and Wooly the Sheep.
The premise becomes disturbing when Amanda and Wooly appear to address the person watching. The recordings are no longer reassuring background entertainment. The player must interact with them and investigate the attic, looking for clues that connect the cartoon to something more sinister.
These details are not an inferred film plot. They are the publisher’s description of the original game. The film has not yet confirmed whether it will open in Aunt Kate’s attic, who will portray Riley, or whether the television sequences will look exactly as they did in the game.
The series draws its initial unease from a very simple contradiction: a recording should not be able to answer its viewer. Amanda’s friendliness and the familiar shape of an educational show make that contradiction more unsettling, not less.
Why the VHS format is part of the horror
The tapes are not merely an aesthetic filter applied to conventional jump scares. They create a mystery built around physical media: a recording that can be taken out of its box, replayed, rewound and apparently changed by what happens in the room around the player.
DreadXP specifically describes animated tapes, direct character interactions and escape-room puzzles as features of the original. The player is expected to look away from the cartoon, investigate the environment and return to the screen with new information. The game therefore alternates between watching a show and acting on the implications of what it says.
A conventional film cannot ask an audience member to enter a response into a puzzle and have that response influence the next sequence. It can, however, show Riley making choices while the audience watches the consequences. That is the central adaptation challenge, not a reported description of the filmmakers’ actual screenplay.
It would also be inaccurate to call the game’s old-tape design evidence that it is based on a real lost children’s show. The program, characters and supernatural interactions belong to a fictional horror series. The VHS equipment has a real history; Amanda’s tapes do not have a verified real-world analogue that proves the story happened.
Who are Amanda, Wooly and Riley?
Riley Park is the person through whom players investigate the mystery. Amanda is the apparently cheerful host of the cartoon. Wooly is her sheep companion, a nervous counterweight to Amanda’s increasingly unsettling behavior. Aunt Kate is the relative whose house and belongings bring Riley into contact with the recordings.
Those roles are established at the start of the franchise. Exactly what Amanda knows, what she wants and how individual revelations across the trilogy should be interpreted is part of the games’ unfolding mystery. This article does not assemble contradictory endings or isolated fan claims into a single supposedly official explanation.
The possible tension in a film is already present in the game’s basic setup: Riley needs to interpret material meant to look child-friendly while deciding whether the characters inside it are asking for help, threatening the viewer, or both. That is a description of the storytelling problem, not confirmation of the movie’s plot or final characterization.
What do Amanda the Adventurer 2 and 3 add?
The second game expands the investigation beyond the attic. DreadXP’s official page for Amanda the Adventurer 2 places Riley at the Kensdale Public Library, where a masked figure enters the story. The publisher also emphasizes that the player’s interaction with Amanda has greater effects on the cartoon’s world and that the real-world environment contains more of the mystery.
The trilogy’s third installment sends Riley to abandoned Hameln facilities, following the library events. According to DreadXP’s description of Amanda the Adventurer 3, the game was conceived as the conclusion to the larger mystery surrounding Riley, Aunt Kate, Amanda and the corporation connected to the children’s program.
That progression matters to the adaptation question. There is enough material for a film to approach the premise as a self-contained house-and-tapes mystery, or to take on the more expansive company-and-conspiracy story from the sequels. Neither approach has been confirmed. Calling the planned movie a direct retelling of all three games would be an invention.
What makes the adaptation different from other horror-game movies?
Amanda the Adventurer looks accessible because its imaginary television program is brightly colored and initially educational. But its horror depends on the viewer recognizing the falseness of a supposedly safe children’s format. That creates a different problem from adapting a game primarily known for chases or fighting monsters: the terror lives partly in the audience’s relationship to the screen itself.
For context, Blumhouse has already produced the two Five Nights at Freddy’s films. That history helps explain why another horror-game property fits the studio’s interests. It does not mean that the Amanda the Adventurer film is connected to Five Nights at Freddy’s in one fictional continuity, or that the same visual or narrative choices have been promised.
Another useful contrast comes from adaptations that move from film into interactive horror. Morbid Index’s coverage of The Conjuring: Unspoken examines a screen franchise becoming a game. Amanda the Adventurer faces the reverse problem: how to turn a story built on player input into a fixed audiovisual narrative.
A faithful adaptation need not reproduce every puzzle to preserve the essential unease. It does need to find a cinematic equivalent for the moment a harmless-looking cartoon begins to notice its audience. Whether this production will achieve that is an open creative question, not a judgment based on footage no one has independently verified.
Is there an official trailer or release date?
No official movie trailer, confirmed cast, filming schedule or release date has been established in the October 9 announcements reviewed for this article. The game publisher hosts trailers for its released games, but those are not trailers for the Blumhouse film. They do not show the film.
Likewise, social-media clips from the convention and fan-made concept videos are not substitutes for a verified official film upload. Until the producers release film material with an identifiable original source, there is no movie video to embed here.
What the announcement does and does not establish
The confirmed development news is real: Blumhouse is pursuing a live-action Amanda the Adventurer adaptation with MatPat’s participation and Patrick Ewald attached to produce. The game’s foundational characters and the trilogy’s broad locations are also documented by DreadXP.
Almost everything about the film’s particular storytelling remains undecided in public. We do not know whether Riley will be the central screen protagonist, whether Amanda’s presentation will use animation, puppetry or another technique, whether the film will draw chiefly from the first game or the whole trilogy, or whether any of the game’s possible conclusions will become film canon.
For now, the most useful way to understand the project is to know the source material without projecting its entire plot onto a movie still in development. The horror begins with a television show that acts as if it can see its viewer. The film’s hardest task will be to make that idea equally disturbing when the audience can no longer answer back.
Frequently asked questions
Is an Amanda the Adventurer movie confirmed?
Blumhouse announced on October 9, 2026 that it is developing a live-action adaptation. Development does not guarantee a completed film or establish a release date.
Is MatPat directing Amanda the Adventurer?
No director has been announced in the October 9 reporting. Matthew “MatPat” Patrick is involved in producing and developing the project.
Is the movie based on a true story?
No verified source establishes the game series as a true account of a real cursed children’s program. Its supernatural cartoon and Hameln mystery are fictional.
Will the movie adapt all three games?
That has not been confirmed. The series has three games and a broader continuing mystery, but the screenplay’s scope remains unknown.
Is there an official movie trailer?
No verified official trailer for the Blumhouse adaptation was available in the announcement material checked for this article. Video from the games should not be mislabeled as movie footage.
Where can readers follow the original games?
The publisher maintains official pages for the original game, the second and the third. Morbid Index also maintains a broader horror games section.
Sources & further reading
- Variety: Amanda the Adventurer adaptation, MatPat and Epic Pictures (October 9, 2026)
- Bloody Disgusting: Blumfest movie announcement (October 9, 2026)
- Dark Horizons: Film development and Patrick Ewald producer credit (October 9, 2026)
- DreadXP: Amanda the Adventurer official game page
- DreadXP: Amanda the Adventurer 2 official game page
- DreadXP: Amanda the Adventurer 3 official game page


